> ## Documentation Index
> Fetch the complete documentation index at: https://docs.gamercoin.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Token Burn

> 72,000,000 GHX permanently removed across seven burn rounds, plus the ongoing buyback-and-burn loop.

|                             |                                                                      |
| --------------------------- | -------------------------------------------------------------------- |
| **Total burned**            | 72,000,000 GHX                                                       |
| **Share of initial supply** | 8.1%                                                                 |
| **Rounds**                  | 7                                                                    |
| **Period**                  | December 2021 — June 2022                                            |
| **Verifiable at**           | [gamercoin.com/en/ghx-burning](https://gamercoin.com/en/ghx-burning) |

## Why we burned

Supply burning serves two purposes. It tightens the circulating supply — every burned token is gone for good, so any future demand pulls against a smaller float. And it signals long-term alignment: the team chose to permanently retire a meaningful share of supply rather than hold or sell it.

The seven rounds executed between December 2021 and June 2022 removed **8.1% of the initial supply** in a single program.

## How it works

GHX burns use the **eater address** technique: tokens are sent to an on-chain address with no known private key. Anyone can send tokens *to* the address; nobody can send them *from* it. Once received, the supply is mathematically out of reach forever.

Every transaction is verifiable on-chain. Burn details and transaction hashes are aggregated at [gamercoin.com/en/ghx-burning](https://gamercoin.com/en/ghx-burning).

## Ongoing buyback-and-burn

Beyond the historical 72M-GHX program, GHX has an ongoing buyback-and-burn loop tied to platform revenue:

1. Partners and developers pay the network for AI compute.
2. A portion of that revenue is used to buy GHX from the open market.
3. Some of those bought-back tokens are routed to user rewards; some are burned.

The mechanism creates structural demand for GHX as the network scales — more usage means more buyback pressure, which net-of-rewards still reduces effective circulating supply.

## Reference

* [Limiting GHX supply — first-ever Token Burn](https://medium.com/we-are-the-gamerhash/limiting-ghx-supply-first-ever-token-burn-d1c0d2ea86f) — Medium article covering rationale and execution of the original 7-round program.
* [Why \$GHX isn't just another token](https://medium.com/we-are-the-gamerhash/why-ghx-isnt-just-another-token-1ce77aa720e4) — Recent piece (Feb 2026) on the infrastructure-backed economics, including buyback dynamics.
