Skip to main content

Documentation Index

Fetch the complete documentation index at: https://docs.gamercoin.com/llms.txt

Use this file to discover all available pages before exploring further.

Total burned72,000,000 GHX
Share of initial supply8.1%
Rounds7
PeriodDecember 2021 — June 2022
Verifiable atgamercoin.com/en/ghx-burning

Why we burned

Supply burning serves two purposes. It tightens the circulating supply — every burned token is gone for good, so any future demand pulls against a smaller float. And it signals long-term alignment: the team chose to permanently retire a meaningful share of supply rather than hold or sell it. The seven rounds executed between December 2021 and June 2022 removed 8.1% of the initial supply in a single program.

How it works

GHX burns use the eater address technique: tokens are sent to an on-chain address with no known private key. Anyone can send tokens to the address; nobody can send them from it. Once received, the supply is mathematically out of reach forever. Every transaction is verifiable on-chain. Burn details and transaction hashes are aggregated at gamercoin.com/en/ghx-burning.

Ongoing buyback-and-burn

Beyond the historical 72M-GHX program, GHX has an ongoing buyback-and-burn loop tied to platform revenue:
  1. Partners and developers pay the network for AI compute.
  2. A portion of that revenue is used to buy GHX from the open market.
  3. Some of those bought-back tokens are routed to user rewards; some are burned.
The mechanism creates structural demand for GHX as the network scales — more usage means more buyback pressure, which net-of-rewards still reduces effective circulating supply.

Reference