Documentation Index
Fetch the complete documentation index at: https://docs.gamercoin.com/llms.txt
Use this file to discover all available pages before exploring further.
| Total burned | 72,000,000 GHX |
| Share of initial supply | 8.1% |
| Rounds | 7 |
| Period | December 2021 — June 2022 |
| Verifiable at | gamercoin.com/en/ghx-burning |
Why we burned
Supply burning serves two purposes. It tightens the circulating supply — every burned token is gone for good, so any future demand pulls against a smaller float. And it signals long-term alignment: the team chose to permanently retire a meaningful share of supply rather than hold or sell it. The seven rounds executed between December 2021 and June 2022 removed 8.1% of the initial supply in a single program.How it works
GHX burns use the eater address technique: tokens are sent to an on-chain address with no known private key. Anyone can send tokens to the address; nobody can send them from it. Once received, the supply is mathematically out of reach forever. Every transaction is verifiable on-chain. Burn details and transaction hashes are aggregated at gamercoin.com/en/ghx-burning.Ongoing buyback-and-burn
Beyond the historical 72M-GHX program, GHX has an ongoing buyback-and-burn loop tied to platform revenue:- Partners and developers pay the network for AI compute.
- A portion of that revenue is used to buy GHX from the open market.
- Some of those bought-back tokens are routed to user rewards; some are burned.
Reference
- Limiting GHX supply — first-ever Token Burn — Medium article covering rationale and execution of the original 7-round program.
- Why $GHX isn’t just another token — Recent piece (Feb 2026) on the infrastructure-backed economics, including buyback dynamics.